Is based on the opponents hit rate aswell.
Flee rate:
Decreases the chance of monsters hitting you when you are running.
So it increases chances that a mob will miss, is not related to Def rate.
E.G: If I have 50% flee rate, I will dodge 50% (on average) of the attacks. If I increase it, the percentile of misses increases. Non-applicable for boss-mobs.
Min damage UP:
Increases minimum damage output.
E.G: If a skill does 500 damage at it's lowest point and I equip a +10% Min damage cabal alz item, the lowest possible damage that skill can now deal is increased to 550.
Max critical rate:
Highest base critical rate is 50%. Max crit rate items can heighten this.
E.G: If I wear a suit with +2% Max crit rate, the maximum critical rate I can now achieve is 52%. Anything higher than that will be ineffective.
Add damage:
Gives you some extra damage on top of your normal damage.
1 or 2 slot item drop - X times:
Increases your chance of finding 1 or 2 slotted items in monsters.
E.G: If I had 2.5x 2slot drop I would get double slotted items 2.5x more often.
I.E. 100 on average a day would increase to 250 on average per day.
We hope this was helpful!
Regards
(GA)Mortech & LegendarySannin aka Harsisus.









